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Usually i go for superior firepower, except for as Russia and Germany and also US.US: mobile WarfareGermany and also Russia: massive AssaultI pretty much play solely SP though, therefore I"m not up to day on the MP meta.
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There are too countless factors in ~ play to just have one "best land doctrine" because that each country, study bonuses, theorists, manpower, industry, playstyle, etc...Common trends room that mobile Warfare and Superior Firepower room the two best picks, but it"s not always true.
"And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this thy hand grenade, that v it she mayst blow thine enemies to small bits, in her mercy." and also the lord did grin. <...> and also the lord spake, saying, "<...>. As soon as the number three, being the third number, be reached, climate lobbest she thy holy Hand Grenade of Antioch in the direction of thy foe, who, being naughty in my sight, candlestick snuff it."Armaments, II, 9-21
Country an option matters far less 보다 your certain playstyle. Default ideal doctrine is exceptional FirepowerGo Deep battle branch that Mass attack if you want supply efficiency and deep encirclementsMobile war is acceptable if you want to mix armor + infantry or space using engine 5 light tank microDon"t usage GBP in the current patch.

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the finest for a country X doesnt depende on the country, yet what around you will develop with nation X...As Soviets, i prefer build large infantry templates, spam INF and also rifles, for this reason mass assaulto come maximize services of INF spam, alleviate supply consuption(so stack much more INF on frontline) and a little of pretty bonuses to tanks(very low org loss as soon as moving).As Germany mobile war ofc, speed is the key.As USA remarkable firepower..Sinergization within playstyle(speed or atrition? ridge spam or encirclements?), production and land doctrine. Land bonuses to what you will produce more, combat making use of what u will create more.A dream land doctrine spreadshett will certainly not encompass only land doctrine stuff, but will show feasible ministers from majors(ex: Guderian and the +5% tank rate bonus), and also focus tree bonuses. Developers possibilities.